There is no doubt that Robert Heinlein wrote a masterpiece of science fiction literature in 1959 with the publication of Starship Troopers. It is a military science fiction novel which is told in the first-person narrative about a young soldier named Juan ‘Johnnie’ Rico and his exploits in the Mobile Infantry, a futuristic military service branch of ‘The Federation’ who are equipped with ‘powered armour’. Rico’s military career progresses from recruit to non-commissioned officer and finally to officer against the backdrop of an interstellar war between mankind and an arachnid species known as ‘the Bugs’ and also ‘the Skinnies’. Rico and the other characters discuss moral and philosophical aspects of suffrage, civic virtue, juvenile delinquency, corporal punishment, capital punishment, and war. It is a book of two aspects. The first being the action and technology of the Mobile Infantry and the second being the structure of The Federation. I will not go into detail about the moral aspects of the book as it is not my purpose here but I will say that I agree with many points the book makes (not all) and secondly to say that in a social media forum setting invariably makes one suffer from Godwins Law and when posting this article I am sure I will get the same.
I recently listened to the book as an audio through my audible account and it has been years since I last turned the pages of my own paper copy. Critics of the book have a point when they refer to the lack of a dense plot and deep characters but there is no denying the success of the book much of which was actually to Heinlein’s surprise. I agree that the plot is very thin but I think that it actually does not matter all that much as the career and thoughts of Rico are the prime mover in the text. The purpose of this short essay however is not to discuss the book itself but more to see its influence upon the industry where I make my living; that of miniature wargaming and science fiction wargame rules.
It cannot be argued that Starship Troopers has not had a big influence upon science fiction in terms of books, films and more which followed it. This was in the 1960’s with The Forever War by Haldeman and also Harry Harrison’s lower brow Bill the Galactic Hero both putting their own takes on Starship Troopers. These served to flesh out and humanise the core ideas of the original book in different directions and indeed to this day authors such as John Scalzi pattern their tales upon Heinlein and his work. A whole generation grew up with the book and then an Avalon Hill Board Game as well as early home computer games with the setting. But it was in 1986 for wargaming in particular that arguably the greatest combination of events EVER for science fiction wargaming occurred with the release of the seminal Aliens movie. Aliens directed by James Cameron riffs heavily upon Starship Troopers and borrows lines and concepts from it such as the infamous ‘Bug Hunt’. This powerful combination locked into the mind of wargamers just want a possible future would be and to this day it is one of the most reliable narratives for scenario settings including the recent Osprey book Bug Hunts by Mark Latham which is literally this combination.
While there are other powerful combinations such as that of Dune and the original Laserburn into Rogue Trader one and the Japanese Anime Mecha into Techomancy one I would say that Starship Troopers and Aliens combine into the biggest for wargaming overall. Powered Armour features very heavily in science fiction wargaming as does chisel jawed alpha men with no deep personalities both are from this start. An alien enemy implacable and totally unlike us has a beginning in Starship Troopers too. In fact Yoshiyuki Tomino, the creator of the mecha anime TV series Mobile Suit Gundam (1979) cited Starship Troopers as an important inspiration. He coined the term “mobile suit” used to name the piloted mecha from the anime series as a reference to the novel’s own ‘mobile infantry’. All You Need Is Kill by Hiroshi Sakurazaka is a newer example. In direct terms the game by Mongoose Publishing in 2005 which picked up on the 1997 movie written by Ed Neumeier and directed by Paul Verhoeven license is the biggest thing done in purely wargaming terms with Starship Troopers. Though I enjoyed the film the movie and the game have little to do with the original book.
For Science Fiction Wargaming two core aspects of the book shine through as pioneering. The innovation of powered armour exoskeletons used by the Mobile Infantry. Suits controlled by the wearer’s own movements, but powerfully augmented a soldier’s strength, speed, weight-carrying capacity (which allowed much heavier personal armament), and jumping ability (including jet and rocket boost assistance), and provided the wearer with improved senses (infrared vision and night vision, radar, and amplified hearing), a completely self-contained personal environment including a drug-dispensing apparatus, sophisticated communications equipment, and tactical map displays. Their powered armour made the Mobile Infantry a hybrid between an infantry unit and an armoured one. Wargamers adore all kinds of amour in this fashion. The other core was that of space-borne infantry. The heavily mechanised units of M.I. troops were attached to interstellar troop transport spacecraft, which then delivered them to planetary target zones, by dropping groups of Mobile Infantrymen onto the planet surface from orbit via individual re-entry capsules. The uses for such a force—ranging from smash-and-burn raids, to surgical strikes, conventional infantry warfare, and holding beachheads—and the tactics that might be employed by such soldiers are described extensively and inspire wargamers.
Many wargame miniature producers make miniatures which borrow from Heinlein. Armoured Steel Gorillas as the novel puts it as common as ‘Power Armour’ or ‘Mobile Suits’ or ‘Battlesuits’ or ‘Dreadnoughts’ or ‘Mates’ etc giving a single man the mighty of a whole platoon of conventional troops. I will not quote makers since there are too many and indeed some may not even realise the origin since as time moves on each subsequent generation borrows or is inspired by the last. HALO with its ‘Spartans’, now a tabletop game by Spartan Games in the UK, owes its lineage to the Mobile Infantry in this sense.
I will say that my own creations in wargaming have been influenced by Starship Troopers though not directly up to this point. I have made use of powered armour and of deep space transports to deliver soldiers to the warring front. But in that I am common for this is the very crux of sci-fi to many.
In conclusion Starship Troopers is a vital thread to wargaming without which there would be a mighty big gap in both the technology commonly regarded as military for miniatures and games but also in the terminology and mindset of wargamers for the portrayal of alien life as a hive mindset. In fact when you take out everything that came from Starship Troopers the cupboard is rather bare and barren. The book is the origin and jumping off point for a thousand other works which lead us to now.
Thanks for your time.
GBS
I know now that John McEwan’s Star Guard had a lot of influence from ST and it sparked that interest in the grognards and established Mobile Powe Suits as a staple of the sci-fi gamer’s roster in North America before I even knew what wargaming was. Of course games have been weakening the suits themselves ever since. I think Star Guard is the only game that kept the Y-rack nuke launcher.
Implacable foes inevitably send their love letter to Heinlein simply that ‘bugs’ always seem to find their way into games. You’re right, it seems ST almost codified a lot of wargaming structure matching steel against chitin. It’s probably heresy but I have about the same level of love for Jon Steakley’s book Armor which has Felix, his split personality The Engine, and Jack Crow seeming fighting an endless war against the Ants on the planet Banshee. Where as ST may have shallow characters, Armor has the character but lacks the depth of the character of the military machine.
Man to monster wargaming was certainly cemented in by Avalon Hill’s Starship Troopers game. Practically every grog I know has a copy whether they play it or not. The only other early sci-fi counter n’ hex game I can think of from the early period is The Bloodtree Rebellion and that was more Vietnam game with sci-if cut n’ pasted in. I think, as you do, it’s undeniable that ST had far reaching effect on wargaming. Probably a lot more than the franchise that immediately overshadowed it, Star Wars.
Thanks for reading my musings Jamie. Good points you have made, the steel against chitin makes a lot of sense. Armor is a novel that could only be done post Phillip K Dick with its internalisation of traumatic narrative but sadly I have not read it as yet. The Avalon Hill game is here in the UK but not in as many numbers and I have yet to get a copy at a decent price. Star Wars is paper thin to me, certainly the films. Dune retains my love really.
GBS
Great post Thanks for sharing.
Nice article.